Skip to content
VALENCIA
VALENCIA
Start a Project

Custom FiveM development — now accepting projects.

In DevelopmentInterface

Valencia HUD

Valencia HUD is the first resource in the Valencia Suite and the visual foundation for every product that follows. It is designed to stay out of the way: small information modules, precise typography and change-detected updates that keep client usage low. Server owners configure everything from a config file and players tune their own layout in-game, without anyone touching frontend source code.

Launch price€39.99

Compatibility

  • ESX Legacy
  • QBCore (planned)
Valencia HUDConcept preview

Key features

The flagship interface layer.

  • Player vitals

    Health, armor, hunger, thirst and stamina, with optional stress and oxygen modules.

  • Vehicle telemetry

    Speed, gear, fuel, engine state, seatbelt, lights and cruise control — only while driving.

  • Voice and radio

    Microphone, talking state, voice range and radio channel at a glance.

  • Valencia Notify

    Shared notification and announcement system used by every Valencia resource.

  • In-game settings

    Scale, opacity, layout, units and visible modules — saved per player.

  • Change-detected updates

    Values reach the UI only when they change, at sensible intervals.

Feature overview

Everything included.

Player
  • Health and armor
  • Hunger and thirst
  • Stamina
  • Stress (optional)
  • Oxygen (optional)
Character
  • Server ID
  • Job and grade
  • Cash and bank
  • Black money (optional)
Voice
  • Microphone state
  • Talking indicator
  • Voice range
  • Radio state and channel
Vehicle
  • Speed in KM/H or MPH
  • Fuel and engine state
  • Seatbelt, lights and cruise control
  • Gear, optional RPM and damage
World
  • Compass and heading
  • Street and zone name
  • Weapon and ammo
  • Optional clock
Layouts
  • Classic
  • Compact
  • Minimal
  • Competitive

Technical

Built for production servers.

Requirements

  • FiveM server artifact (recent recommended build)
  • ESX Legacy
  • oxmysql

Performance

  • No permanent per-frame loops; adaptive sleeps throughout
  • Vehicle telemetry runs only while the player is in a vehicle
  • NUI messages are sent only when a value changes
  • Player data (job, money) cached and updated from framework events

Ecosystem

  • Valencia Garage and Banking publish notifications through Valencia Notify
  • Framework bridge: ESX Legacy now, QBCore without frontend changes
  • Voice state adapters for common voice resources

config/modules.lua

Planned configuration · may change before release

Config.Modules = {
    health      = true,
    armor       = true,
    hunger      = true,
    thirst      = true,
    stress      = false,
    money       = { cash = true, bank = true, black = false },
    job         = true,
    voice       = true,
    speedometer = { enabled = true, unit = 'kmh' },
    weapon      = true,
    compass     = true,
}

Config.DefaultLayout = 'compact' -- classic | compact | minimal | competitive

Updates

No public release yet. The changelog begins with version 1.0.0.

Documentation

Installation, configuration, exports and events documentation publishes with the first release.

FAQ

Questions.

When will Valencia HUD be available?

Valencia HUD is in active development. It will go on sale once it passes our performance and security review — we do not publish a date we cannot guarantee.

Do I need to edit HTML or JavaScript to configure it?

No. Server-wide behavior lives in Lua configuration files, and players adjust their own layout from the in-game settings menu.

Will it work with QBCore?

ESX Legacy is the launch framework. Framework access goes through a single bridge layer, so QBCore support can be added without touching the interface.

Want HUD tailored to your server?

Custom adaptations and integrations are available through Valencia Service.