Valencia HUD
Valencia HUD is the first resource in the Valencia Suite and the visual foundation for every product that follows. It is designed to stay out of the way: small information modules, precise typography and change-detected updates that keep client usage low. Server owners configure everything from a config file and players tune their own layout in-game, without anyone touching frontend source code.
Key features
The flagship interface layer.
Player vitals
Health, armor, hunger, thirst and stamina, with optional stress and oxygen modules.
Vehicle telemetry
Speed, gear, fuel, engine state, seatbelt, lights and cruise control — only while driving.
Voice and radio
Microphone, talking state, voice range and radio channel at a glance.
Valencia Notify
Shared notification and announcement system used by every Valencia resource.
In-game settings
Scale, opacity, layout, units and visible modules — saved per player.
Change-detected updates
Values reach the UI only when they change, at sensible intervals.
Feature overview
Everything included.
- Player
- Health and armor
- Hunger and thirst
- Stamina
- Stress (optional)
- Oxygen (optional)
- Character
- Server ID
- Job and grade
- Cash and bank
- Black money (optional)
- Voice
- Microphone state
- Talking indicator
- Voice range
- Radio state and channel
- Vehicle
- Speed in KM/H or MPH
- Fuel and engine state
- Seatbelt, lights and cruise control
- Gear, optional RPM and damage
- World
- Compass and heading
- Street and zone name
- Weapon and ammo
- Optional clock
- Layouts
- Classic
- Compact
- Minimal
- Competitive
Technical
Built for production servers.
Requirements
- FiveM server artifact (recent recommended build)
- ESX Legacy
- oxmysql
Performance
- No permanent per-frame loops; adaptive sleeps throughout
- Vehicle telemetry runs only while the player is in a vehicle
- NUI messages are sent only when a value changes
- Player data (job, money) cached and updated from framework events
Ecosystem
- Valencia Garage and Banking publish notifications through Valencia Notify
- Framework bridge: ESX Legacy now, QBCore without frontend changes
- Voice state adapters for common voice resources
config/modules.lua
Planned configuration · may change before release
Config.Modules = {
health = true,
armor = true,
hunger = true,
thirst = true,
stress = false,
money = { cash = true, bank = true, black = false },
job = true,
voice = true,
speedometer = { enabled = true, unit = 'kmh' },
weapon = true,
compass = true,
}
Config.DefaultLayout = 'compact' -- classic | compact | minimal | competitiveUpdates
No public release yet. The changelog begins with version 1.0.0.
Documentation
Installation, configuration, exports and events documentation publishes with the first release.
FAQ
Questions.
When will Valencia HUD be available?
Valencia HUD is in active development. It will go on sale once it passes our performance and security review — we do not publish a date we cannot guarantee.
Do I need to edit HTML or JavaScript to configure it?
No. Server-wide behavior lives in Lua configuration files, and players adjust their own layout from the in-game settings menu.
Will it work with QBCore?
ESX Legacy is the launch framework. Framework access goes through a single bridge layer, so QBCore support can be added without touching the interface.
Want HUD tailored to your server?
Custom adaptations and integrations are available through Valencia Service.

